My Blog

The Workshop

12 Oct 2025
My first workshop ever didn't go as planned in a good way, and led me to start thinking about Emergent Design.

Designing Character Classes

28 Sept 2025
How personal experience lead to the character/user first paradigm at the center of The Lost Bay RPG.

All Flesh is Reborn

21 Sept 2025
All Flesh is Surplus Reborn is about to kick off. On the menu game sessions and a VHS-powered game jam.

Accessibility is a Conversation, Not a Checklist

12 Sept 2025
The path to accessible design is a conversation. Zine update: Make Accessible TTRPGs

Plan, Block, Repeat

11 Sept 2025
Building game loops inspired by real-life activism.

Miracles, the Anti-Bosses

17 Aug 2025
A deep dive analysis of Miracles, undefeatable game bosses, and how their design blueprint radically changes the gaming experience to foster player creativity and a spirit of collaboration.

About

1 Aug 2025