Posts tagged with: game design
The Workshop
My first workshop ever didn't go as planned in a good way, and led me to start thinking about Emergent Design.
Designing Character Classes
How personal experience lead to the character/user first paradigm at the center of The Lost Bay RPG.
All Flesh is Reborn
All Flesh is Surplus Reborn is about to kick off. On the menu game sessions and a VHS-powered game jam.
Accessibility is a Conversation, Not a Checklist
The path to accessible design is a conversation. Zine update: Make Accessible TTRPGs
Plan, Block, Repeat
Building game loops inspired by real-life activism.
Miracles, the Anti-Bosses
A deep dive analysis of Miracles, undefeatable game bosses, and how their design blueprint radically changes the gaming experience to foster player creativity and a spirit of collaboration.